
Become an ant investor and survive the market! Move and jump to catch rising cards (▲) in your basket and grow your money while dodging drops (▼). Pick Coby, Leo, or Max — each with different speed, jump, and growth — and use items and leverage to turn the tables. Three ants compete; outlast them to advance, and last until Day 5 to chase the highest return. Every day swings harder, and bust cards start to appear.
Survive as an Ant Investor is an arcade game where you play a tiny retail-investor ant trying to make it through the market, one day at a time. Move left and right and jump to catch falling cards in your basket — catch a rise (▲) and your money grows, catch a drop (▼) and it shrinks.
Each card goes to whichever ant reaches it first, so grabbing the good ones with a well-timed jump — and dodging the bad ones — is the heart of the game. Three little ants who can't get by on a paycheck alone: can they really survive this brutal market?
You pick one of Coby, Leo, or Max, and the other two become your rivals. Each ant has different speed, jump, and passive growth.
Coby is the balanced all-rounder. Leo is the fastest and jumps highest, but his money slowly leaks, so he only profits by catching a lot. Max is slow, but his money grows on its own even if he stands still. Picking the ant that fits your style is the first bit of strategy.
Catch a falling item and its effect lasts 30 seconds — your speed or jump goes up or down, and leverage (×2 / ×3) makes every rise and drop you catch count for multiples. It can win big or lose big.
Outlast the other ants to advance. On Days 1–3 the top two move on; on Days 4–5 only first place does. Every day the cards fall faster and swing harder, and from Day 4 a bust card that wipes out your whole balance may drop. Last until Day 5 to chase the highest return and grade.
Move left/right and jump to catch falling cards. Catch the ▲ (up) and avoid the ▼ (down). You can also use the arrow keys and Space.
Coby is balanced, Leo is fastest but slowly loses money, and Max is slow but grows money on his own. Their speed, jump, and growth all differ.
Five. On Days 1–3 the top two advance; on Days 4–5 only first place does. Bust cards start appearing from Day 4.
By your cumulative return versus your starting money. S requires finishing Day 5 with a very large gain; stopping early caps your grade.